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Disney 2011 ImagiNations
Sorcerer’s Apprentice: The Ride TEAM 151
The project was conceived by the Arizona State University Team and created for the 2011 Walt Disney Imagineering's ImagiNations Design Competition.
This project is the sole property of Walt Disney Imagineering and all rights to use these ideas are property of Walt Disney Imagineering.
The competition is a way for students to showcase their talents and for Disney to identify new talent.
Michael Olsen, Teddy Garland

 

 

Up the Ride - Logo

Disney ImagiNations 2011 Project


About ImagiNations 2011

After doing well in the 2010 Disney Imagineering competition with my ride design project titled: Up, The Great Balloon Adventure. I decided to assemble a new group of brilliant engineers to design and submit a new project for ImagiNations 2011. We spent a great deal of time researching and designing the new ride. Once the story behind the ride was complete, we moved on to modeling the ride vehicle. We really liked our ride vehicle design, so we decided to print a 3D model of it with my homemade 3D printer I had recently built. This was its first big print job; the 1/14th scale model weighs about 6 pounds and took over 300 hours to print and assemble. I have attached several pictures of the 3D printer project under the project link: Mike's 3D printer. The other main focus of the project was the glove whose purpose would be to be worn by the rider(s) to 'cast spells' and attempt to defeat the evil sorcerer Horvath.

We fully designed, developed and assembled the glove consisting of 7 accelerometers, 6 (red, green, blue) LED's and a microcontroller. The microcontroller was programmed to interpret the hand and finger positions and recognize gestures the hand makes. It was programmed to understand 5 distinct movements; when the correct movement was registered, it would illuminate the LED's to the corresponding color. For example, Fireball would light the LED's up red, whereas Slimeball would illuminate them green. The glove was also attached by a 4 wire ribbon cable (2 data lines and 2 powerlines). The cable attaches to another microcontroller in an acrylic demo box, featuring an LCD and knob input. The LCD indicates to the user the name of the spell successfully performed and an associated score. Prior to starting the demo, the user selects the level at which they want to perform spells which indicated to the glove how accurate they have to be when performing the hand gestures. This helps to entertain riders of all ages whether they are smaller children looking to have fun or older children or adults who enjoy a challenge. We placed as a semi-finalist after the judging was complete. mike.disney2011@echovoice.com.



Sorcerer’s Apprentice the Ride


Sorcerer’s Apprentice: The Ride is an interactive attraction featuring a one-of-a-kind motion capture system for an even more enhanced guest experience. This first ever designed system has guests wearing a specially equipped motion tracking glove when they first board the indoor rollercoaster-type attraction. Wearing these magic gloves it allows the system to constantly monitor the current position and movements of the guests hand and fingers in real-time. Using this simple motion tracking technology the attraction can now feature a very fun, unique and enjoyable guest interactive experience never before seen anywhere else in the world. On the attraction itself the guests will travel through New York City on a magical quest to defeat evil and free their mentor from harm. This attraction is intended to be enjoyed by an entire family of all ages. The attraction will challenge guests by offering different difficulty settings, which dictate the accuracy needed for the program to register the hand movements, or spells which consist of easy to do motions taught to the guest as the ride progresses. These difficulty settings will be locked in by the ride attendant, based on his or her judgment of the guest’s capabilities. A competitive scoring system is used to designate the “Prime Merlinian”, the best sorcerer of each eight person group. More points are awarded for finding the hidden "Mickey's" throughout the floor plan and performing magic with higher skill. These factors are used to provide a different experience for the guest every time they ride. The ride also features a dynamic ending encouraging teamwork, where the combined groups proficiency determines the fate of the main character
.

Story behind the design: After recent visits to Disneyland, we found an opportunity to apply motion capture technology to create a unique experience: a roller coaster with personal interaction coupled with Disney’s already impressive audio-animatronics. Upon seeing the film The Sorcerer’s Apprentice, it was clear that this movie could provide us a medium to bring our ideas to Disney. We have something in common with the story; we have been inspired by the magic of Fantasia and wish to share it with a contemporary audience. With backgrounds in software development, a program was written to translate data and recognize a specific series of hand motions as an individual magical spell. Education at our university gave us knowledge of technology that could be utilized for motion capture. This was accomplished through multiple sensors streaming real time data to a microcontroller. This hardware was integrated into the glove and the ride-vehicle, providing the connection between guest and ride. The goal of the attraction was to match the fast paced action of the movie with a daring rollercoaster chase, while maintaining the light hearted magical element through a creative script adapted from the film’s plot, one of a kind user interaction, and a competitive point system.


Guest Experience: On Sorcerer’s Apprentice: The Ride, guests perform magical skills through innovative motion capture technology while experiencing the high-speed and thrill of a modern rollercoaster. Video entertainment is provided while in line, within the charming Arcana Cabana antique shop, preparing the guests for their supernatural journey ahead. Rollercoaster carts, in the form of enormous metal eagles summoned by two powerful sorcerers, await the guests outside. The dark-ride begins as the sorcerers lead groups of eight into the world of magic, flying through the streets on a New York City night. Below ground level, in a secret laboratory, accelerated magic lessons are given through a personal screen unique to each guest embedded into the lap restraint. Interactive video lessons are interrupted by a spectacular cinematic audio-animatronic battle between good and evil, resulting in Balthazar's capture. The guests are then lead on an exhilarating path though the alleys and skies in search of the evil sorcerer, Horvath. Central Park is the scene of the final battle, where guests use their magical gloves and the power of teamwork to rescue Balthazar from Horvath’s evil clutches. After Balthazar is freed, the Prime Merlinian is found based on merit, using a point system to track user’s contributions.




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Detailed Solidworks model of the ride vehicle and ride suspension system.





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Finished Ride Vehicle Scale 1/14th Model




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Ride Vehicle Loading Area and Line Queue.



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Screenshots from the movie used to design the loading area of the ride.




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Attraction Building and Layout Model.




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A working prototype of the motion capture glove (inside electronics).














 
 
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